To do a chat, the volume of data is not important and it ' s possible to synchronize several hundred users.
However, the volume of dat a to exchange must stay low, so the numbers of players must be small too. I have given the principal scripts in my book on this game engine. This project is different from other by the will to make a multiplayer game.Ī m ultiplayer game playin g on network is possible with Blender Game Engine.
GIMP (GNU Image Manipulation Program) was used for textures and the music was created with Samplitude Music Studio. Īll the modeling was realized with Blender, and the game engine used is Blender Game Engine. Look at this video, we talk technique after it. The purpose of the game is to survive in the desert – only with a gun. A 'small band of 4 enthusiasts' are working on the project : Jan Thieß Brockmann (Music, Animation, Programing), Niklas Ravnsborg-Gjertsen (Design, Marketing), Moritz Brückner (Music, Modelling) and Richard Keil (Programing, Texturing, Animation). Gossellin Grégory reports on the Blender game 'Dust of Adventure', created by 4 German teenagers!ĭust of Adventure ( previously “Project Global”) is the last project from Extend Studios, a little “virtu a l” studio created by 4 German teenagers, which work s on a real game ! Presentation of the gameĭust of Adventure is a multiplayer game made with Blender Game Engine which is toda y in alpha phase.